House Arching

7. Bandits

The fight is continuing. Gaveth kills the man in scaled armour and starts slaughtering the other bandits, whilst Dorian defends the Holdfast, using stock & soup as boiling oil.

The bandits withdraw, having taken heavy losses. The Stawerths rode out after the bandits and Gaveth & Dorian try to follow the mysterious foreigner away, but the tracks have been obscured by the over-enthusiastic Stawerths…

They meet up with the Stawerths and there is a certain amount of brinksmanshipping between Hullen and Gaveth. The rest agree to ride off, in the knowledge that these two will fight.

An epic duel ensues and both take horrendous damage, which Gaveth wins eventually, maiming Hullen horribly, taking an eye. Leaving Hullen for dead, Gaveth steals Hullen’s Destrier and rides off. Behind he sees the tall, foreign-looking man with bandits arrive and pick up Hullen’s body.

Meanwhile Dorian and Hosteen engage in an intrigue over Content Not Found: wytt_, Dorian trying to seduce Hosteen into taking Content Not Found: wytt_ on as a squire. Hosteen, meanwhile, is trying to convince Dorian to give him Content Not Found: wytt, but with a view to removing a valuable resource from Dorian. In the end, Dorian wins, convincing Hosteen to let Wytt ‘tend to his injuries’ later that night. Dorian notes that Hosteen is not perhaps fully self-aware of what he has agreed to (but nor is he totally innocent).

5. A Hunting 'Accident'

Mothers Day:

Dorian spends more time with his wife Mathilde plotting suitable.

Crone’s Day:

Dorian speaks with Grangeworth Steward, Robert Page, who is a little sullen with Dorian, so Dorian does some smoothing over. He asks Page to let him know the moment the Stawerth’s come. Then goes to see Lord Harold Arching to ask about the Stawerth’s. Harold tells Dorian that he needs to get the Archings precendence in the funeral.

Gaveth wakes up, teaches Redrick a lesson in keeping her sword close by, then he goes to Deanna, but before he meets her, he is intercepted by Dorian. They plan to invent an heir to House Grangeworth who has been fostered away from House Grangeworth, or a bastard. A claimant of some sort is the plan. At the end, they start looking for a genunine bastard, asking around the servants.

Deanna comes over to talk to them, and agrees to go hunting with Lord Bornett and Gaveth. Gaveth goes to Lord Bornett and tells him about the hunt. Then Gaveth goes off to arrange the hunt, and starts damaging a boar spear for Lord Bornett to use. Dorian meanwhile speaks to Mathilde and learns that Joan, a chamber-maid might know of a bastard.

Then the Stawerths arrive. Gaveth goes outside and, on his horse mocks the Stawerths and gets in his way. Hullen raises the stakes and tries to strike Gaveth’s horse with a dirk, whilst claiming that Gaveth has drawn steel. Gaveth avoids getting hit and rides off.

Dorian encounters Haesten in the dining hall. They are rude at one another. When Hosteen comes in Dorian provides the same treatment, then he goes upstairs. Then Dorian goes outside and is rude to Hullen.

Hunting, Gaveth convinces Lord Bornett to take risks in the hunting to impress Lady Deanna. Tries to arrange a hunting accident, then when a subtle arranging is not possible he just trips Bornett’s horse and breaks Bornett’s neck.

Meanwhile, back at the Grangeworth Holdfast, Dorian goes to speak to Robert Page about the order of precendence at the Funeral and an intrigue is run in which Dorian manages to convince the steward to give it to the Archings, whilst Hosteen Stawerth tried to convince him the other way.

4. A Tin Mine

Dorian & Gaveth go and speak to Ser Benjen Hallhoyne and try to convince him to hand over one of the prisoners. Initially he resists, but Dorian and Gaveth convince him to hand over Jake, the third prisoner.

As all is arranged, they go to speak to Maester Georg about the dead headge knight. Maester Georg tells them he was Ser Lothan Quirrell, who fought for Ser Harys Swyft on Pyke, but left his service during the rebellion for unknown reasons. Ask Maester to write to the Swyft Maester to ask about Ser Lothan and fwd message on to Maester.

Five days later Mothers day. They go to speak to Lord Harold Arching, and he gives them a bit of background on the inheritance and the families with claims on the Grangeworth land. He tells them that Lady Deanna Arching is going to be married to Lord Bornett. Asks them to go and speak with her, as she is being difficult.

They find Lady Deanna Arching and talk to her. There is sibling bonding and wagering on weddings. A couple of hours later the party heads off and two days later they meet a knight on a bridge. Gaveth maims his opponent.

Ride on to House Grangeworth. Dorian goes in to the holdfast to escort Deanne to her rooms. Then goes to see his wife who was in flagrante with a guardsmen. They talk about finding someone for Deanne. They become ‘re-acquainted’.

Gaveth goes to find Lord Randall Bornett. Is all friendly for the moment, with a view to tricking Bornett into trying to sleep with his sister, so he can kill her.

3. Investigations, Torture and Lemon Cakes

After some discussion, Dorian & Gaveth head on towards the mill, where they find the Mrs Miller’s family held hostage still. Gaveth charges through a fight ensues, one man downstairs is knocked unconscious, and two upstairs surrender, whilst a Hedge Knight tries to escape from the top floor.

After a horseback chase, Dorian and Gaveth catch up with him and kill him, finding 25 Gold Dragons, a writ of Knighthood and little else. His coat of arms are a Broken Egg containing a lizard.

Gaveth & Dorian ride back to the Mill and search the three bandits left alive. Find nothing too interesting. Dorian notes that the Miller’s youngest daughter somewhat resembles Benfred Tallheart. Questioning the Miller’s wife they learn that amongst Benfred’s murderers who came to the mill, there was a tall, tanned foreigner with a great bow.

On the way back to Torrhen’s Square, they spend their time intimidating the prisoners. Once back they send the prisoners to the dungeons, as Dorian and Gaveth get some food and speak to Maester Georg about the Hedge Knight. Learn that he was knighted by Ser Harys Swyft of the Westerlands. Going to research the coat-of-arms.

Then go to speak with Jarrd Yullweight (Steward). Dorian suggests that Jarrd arrange to relocate Mrs Miller and her children. He agrees to do so. ALso mentions a Hedge Knight, Ser Frederick Garth, who brings a message from Lord Harold Arching, informing them of Lord Grangeworth’s death.

Ser Fredrick drops a heavy hint about having extra information. A gold dragon later and he informs Dorian of the tin seam found on Grangeworth lands, and the interest of House Wyell in the inheritance.

Next day, Stranger’s day, thy start the torture nice and early. Torture and Lemoncakes ensuue as Redrick kills his first man. Second man (Jake) breaks and tells them about the location of the bandit camp where they were hired. Third man breaks and said that the foreigner was called William and offered a slightly different route to the bandit camp.

1. A Hunt Gone Awry

Preparation for the Hunt at Threadneedle Hall, with Lord Hellman Tallhart.

During the hunt, Dorian kills the Stag, Gaveth is attacked by bandit/wildings. When all the others gather together, and Lord Hellman doesn’t return with the others.

They track Lord Hellman’s tracks, and find his men-at-arms dead and him kidnapped.

Dorian informs Lady Tallhart.

Later that night, a messenger arrives with a message from Torrhen’s Square. Rickon Tallheart, eldest son to Hellman was killed by bandit archers.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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